![]() ![]() I had created the sound mostly from scratch, taking inspiration from various different sources to create a piece that flowed nicely into each scene. The soundtrack really had to carry the trailer, and it was the 2nd biggest part of the entire production. The written feedback contained comments such as “S ound and music fit the visuals” and “ Good use of music, incorporated well with animation“. The feedback for the sound featured in my animation was positive, with no real criticisms on that part. The comments I received directly after the presentation were better than I could have anticipated also I received commands like “ It builds suspense well and has a climatic ending“, and one person even said “I t’s basically everything you want in a trailer” I don’t think it gets much better than that. From the 5 feedback reports I received, my trailer scored an average of 10/10. In general, I felt my trailer received very positive feedback, and in a couple of the feedback forms, the “What are the Weaknesses?” section contained comments such as “I can’t think of any“, or “ Does with even count for you?, I have no words for this“. The trailer wasn’t without it’s criticisms, however. I was pleasantly surprised when my trailer generated such a great response, being rated a 9 or even 10 out of 10 from some people. My game trailer was presented infront of audience, and I was given written feedback from 5 of my peers. Lynne – Working Freelance in the Creative Media Sector.Lynne – Critical Approaches to Creative Media Products.Pacific Steel… on Graphic Narrative – Ethi…Ī Not-So Breif Repor… on Updated SWOT Analysis* ![]() Graphic Narrative… on Pacific Steel: Market Res… Garethjdaysdc2015 on 3D Animation Process 5 – When… Polygon Shark Marketing Material Survey.
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